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Community Rating
Average rating 5 / 5. Vote count: 3
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BACK OF THE BOX
AMAZING PLAYABILITY!!!
Features a very competitive two player option.
14 cunningly devised circuits, under bridges, through oil patches, power-sliding around corners, trying to beat the other drivers and the lap record!
Features a very competitive two player option.
14 cunningly devised circuits, under bridges, through oil patches, power-sliding around corners, trying to beat the other drivers and the lap record!
trivia
“Grand Prix Simulator” is a racing game by The Oliver Twins.
First released in 1987 for the ZX Spectrum, Amstrad CPC, Atari XL/XE and Commodore 64.
This game was endorsed by Ayrton Senna’s 1986 Formula One teammate, Johnny Dumfries.
The game is designed so that the player is looking down on the track from an overhead view, similar to arcade games such as “Badlands” or “Super Off Road”.
The player controls one car on the track, while the computer controls the other.
Each race is 3 laps around the track.
If the player wins a race, they progress to the next track.
The game is over when the player loses a race or crashes.
Points are earned for winning a race and extra points are given for picking up bonus items that appear on the track.
Oil spots can also appear on the track that, if driven over, cause the player’s car to spin, losing time.
The game can also be played competitively by two players.
Grand Prix Simulator was rated an average of 19/20 in “Amstrad Computer User” magazine.
Rated 7 out of 10 by “Your Sinclair”.
And across all platforms, the game sold over a quarter of a million copies.
A sequel for the game called “Grand Prix Simulator 2” was released in 1989.
Followed by a 16-bit sequel for the Amiga and Atari ST called “Super Grand Prix” in 1991, but The Oliver Twins has no involvement with the latter.
First released in 1987 for the ZX Spectrum, Amstrad CPC, Atari XL/XE and Commodore 64.
This game was endorsed by Ayrton Senna’s 1986 Formula One teammate, Johnny Dumfries.
The game is designed so that the player is looking down on the track from an overhead view, similar to arcade games such as “Badlands” or “Super Off Road”.
The player controls one car on the track, while the computer controls the other.
Each race is 3 laps around the track.
If the player wins a race, they progress to the next track.
The game is over when the player loses a race or crashes.
Points are earned for winning a race and extra points are given for picking up bonus items that appear on the track.
Oil spots can also appear on the track that, if driven over, cause the player’s car to spin, losing time.
The game can also be played competitively by two players.
Grand Prix Simulator was rated an average of 19/20 in “Amstrad Computer User” magazine.
Rated 7 out of 10 by “Your Sinclair”.
And across all platforms, the game sold over a quarter of a million copies.
A sequel for the game called “Grand Prix Simulator 2” was released in 1989.
Followed by a 16-bit sequel for the Amiga and Atari ST called “Super Grand Prix” in 1991, but The Oliver Twins has no involvement with the latter.
downloads
NO DOWNLOADS AVAILABLE
game tips
TRACK SELECT (SPECTRUM VERSION)
At the title screen, type “KCART” then press and hold a key A-N for the track you want to play.
While holding the key down, press 1 to start a 1-player game or 2 for 2-player.
TRACK SELECT (AMSTRAD VERSION)
During the presentation, type the word “TRACK” followed by the letter corresponding to the starting circuit (A-N).
While pressing one of the letters, press 1 or 2 to start the game.
POKES (SPECTRUM VERSION)
– Always Win — 61467,62:61468,1
– No Skids — 53413,33
– No Others — 53152,201
GAME MAPS
– Spectrum



