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BACK OF THE BOX
The first real simulation of the world famous game – it’s all there… conversions, touch-backs, line-outs, drop-kicks, real tackling, scrum- downs, throw-ins and all the rest…
trivia
“International Rugby Simulator” (also known as “Advanced Rugby Simulator” on the Atari ST) is a sports game by Ian Dunlop.
First released in 1988 for the ZX Spectrum, Amstrad CPC, Commodore 64 and Atari ST.
Seven-a-side rugby union is brought to life in this budget game.
The action is viewed from the side, although kicks to the posts are played from a behind-the-posts perspective.
Scrums and line-outs are incorporated for as realistic a game as possible given the player restriction.
A tournament can be played with up to 8 players, with as many computer teams as required to fill the gaps.
On the Atari ST version, the tactical side of the game is very complex – seventeen different formations are on offer.
Other gameplay variables can be set – player stamina (lower values forcing you to play a more conservative game), how long a player takes to recover from a tackle, and the standard strengths of passes and kicks, plus some very complicated mathematical coefficients.
The ability to rename teams, change kits and alter the match lengths seem banal by comparison.
First released in 1988 for the ZX Spectrum, Amstrad CPC, Commodore 64 and Atari ST.
Seven-a-side rugby union is brought to life in this budget game.
The action is viewed from the side, although kicks to the posts are played from a behind-the-posts perspective.
Scrums and line-outs are incorporated for as realistic a game as possible given the player restriction.
A tournament can be played with up to 8 players, with as many computer teams as required to fill the gaps.
On the Atari ST version, the tactical side of the game is very complex – seventeen different formations are on offer.
Other gameplay variables can be set – player stamina (lower values forcing you to play a more conservative game), how long a player takes to recover from a tackle, and the standard strengths of passes and kicks, plus some very complicated mathematical coefficients.
The ability to rename teams, change kits and alter the match lengths seem banal by comparison.





